How it works
Climb
Height, kills, speed and salvage all feed your score — but
finish the run to bank it. A fall pays out a fraction.
Reach the top
Make it to the summit and you drop a piece of junk there. The
heap gets taller for everyone, permanently. Fall short and it stays
exactly as you found it.
Shared ground
Every heap is grown by every player who tops it out, so the
mountain you're climbing is other people's leftovers. Ladders and
beams are yours alone — your gear, your route.
Pick your heap
Several community-built heaps, each with its own multipliers,
spawns and unlock requirement. Plus Infinite, which never ends.
Run, die, upgrade
Roguelite platforming: every run is a fresh climb. Spend what
you haul out on upgrades, consumables and cosmetics, then chase a
high score on the leaderboards.
The heap only grows. Nothing you add is ever removed.